This are all posts, no matter their category. See also All Pages.

Walden Floor 2025 @ Zugvögel Festival

This year, our Walden Floor transformed into the PetroLoco gas station that has been the site of a battle between the oil oligarchs and the ecological fraction. Next to the floor and the usual interactive installations, you could also play real-life Tuxkart here. [Read More]

Palapa Floor @ Fusion Festival

For the last three years I’ve been part of the crew behind Fusion Festivals largest Floor: Palapa — a collectively built, ever-changing “city of the future” and dance floor. We turn a 1,200 m² tent into a dense skyline of handmade structures, layered light, and countless small details. [Read More]

The Palapian's Spaceship

An interactive, networked spaceship you can actually board: players complete (or sabotage) missions across a dozen physical interfaces - buttons, joysticks, LED boards, sensors, etc - to either launch the ship or doom it, with everything driven by a Python/ESP/Unity stack. It’s modular, auto-resets regularly, and scales to festival crowds without manual babysitting. [Read More]

Tux-Kart with Real-Life Powerups

First, there was the infamous PoolnudelschlagapparatPool Noodle Hitting Aparatus (PNHA). At Fusion Festival 2023, we had some pool noodles, some windshield wiper motors, and a wood construct to put a simple game into, so we did the only sensible thing to combine those things: You play Flappy Bird, and if you are too bad, you get hit with a pool noodle.

poolnoodle_hitting.gif

Afterwards, somebody mentioned that this would be great as an item in Mario Kart. As I knew there is an open-source clone of that - SuperTuxKart, an idea was born.

[Read More]

Podcast Episode on LLMs for Software Engineering

In this (german-language) episode of Code for Thought, Carina Haupt (DLR) and I talk with host Peter Schmid about large language models in Research Software Engineering: where tools like Copilot genuinely help (routine tasks, tests, small scripts), and where real-world projects expose their limits (builds, requirements, missing project context). I share my current work on matching papers to repositories via embeddings at the project level rather than just functions - so models carry meaningful context across an entire codebase. [Read More]

Adding dynamic content to HUGO

This website is build using Hugo, a framework to generate static websites from markdown-files. This means that after the compile-step, there are only pure HTML-files, which can just be hosted on any webserver. While this has several advantages in terms of eg. speed, debugability, search engine optimization and much more, a big disadvantage is that there is no straightforward way to include dynamic content. As everything is unchanged from the compilation on, allowing for content dependent on user input or from real-time data, or just including content generated from other web frameworks such as Python’s flask or Django, is not easy. However, thanks to Javascript, it is absolutely possible to incorporate such dynamic content, as I have done for example in my CV, which is generated with my custom CV-Generator. [Read More]

Mount a QNAP NAS to your system using SSHFS

I never really liked NFS, so I wanted another way to mount a drive from my QNAP NAS onto my linux machine. As I haven’t found any sort of instruction for that online, I’ll post how I did it here, in case anybody searches for the same thing.

The how is hurdled mostly by the fact that you cannot install SSHFS onto QTS, as the package ist not available for it. But as so often, the solution is Docker. We’ll just create an Ubuntu-Container where we can install SSHFS, and mount the directory we want to share as a volume. This of course requires that you have a NAS with Container Station, allowing to use Docker Containers.

[Read More]
NAS  Linux  Config 

3D-Printing

See an array of my printing projects and read about my journey with 3D-Printing [Read More]

Automatic Meal Recognition

VisoLab is a startup that creates automated self-checkout registers for canteens, where the meals on the tray are recognized on on edge via an iPad, allowing the customer to pay for their meals within seconds without requiring an employee.

[Read More]

Button-Board

Main Image

After finally (and only for now) accepting that a reliable sound2light-bassline-detection is probably more trouble than it’s worth, I next needed a way for tap2bpm instead. This, however, required new Hardware, and thus, I developed this Button-Board.

[Read More]

Gesture Recognition in Large Video Corpora

In this student research job for the Red Hen Lab, I worked on a pipeline that automatically detects hand gestures in large datasets of videos, involving OpenPose for Pose Recognition, Person detection, Person tracking, Scene detection and more, and deployed it on a HPC using Snakemake and Singularity to create a multimodal communication corpus from the Ellen DeGeneres show. [Read More]

Stringart-Lamp

targets

This is a lampshade made of string, made for a free-standing lamp with a single light bulb in it. It is designed dim the bulb as little as possible and just be a pretty ornament whether the light is turned on or off. As the bulb is pretty visible inside the shade, I recommend a pretty one with warm light, such as an Edison-bulb.

[Read More]

C++ Game: Bomberperson

Bomberperson is a maze-based multiplayer for 2 - 4 Players, that was programmed in a C++-project following up the respective university-course. All players should try to eliminate each other and be the last one standing. Player can place bombs which explode after a certain amount of time in multiple directions and can destroy obstacles and other players. Destroyed obstacles can drop power-upgrades that temporarily improve a Player. The Player is killed if they get caught by any bomb exploding or get hit by the Koopa-Shell too often.

targets [Read More]
Game  Software  C++ 

Avanti Madonna Partys & Decoration

Bachelorthesis: Controlling Race Cars with Deep ANNs

Delving into the realm of self-driving cars for my bachelor’s thesis, I endeavored to optimize their tactical decisions, particularly speed, using cutting-edge deep neural networks and reinforcement learning in tensorflow within a transformed racing simulation. The resulting research platform, built on Unity, showcased the potential of real-time feedback and adaptability, offering valuable insights into the future integration of reinforcement learning in self-driving cars. [Read More]

3D-Game: AVZ-Run

In this 3D-Browser-Game developed in a computergraphics-project using THREE.js, the player is trapped in the infamous burning AVZ and must try to escape this inferno. The player controls the in-game character and must overcome obstacles, puzzles and traps to get to the bottom and out of the AVZ. Play here! [Read More]